Tales X(X)代幣經濟學

Tales X(X)代幣經濟學

深入了解 Tales X(X),包括其代幣供應、分配模型以及實時市場數據。
更新時間:2026-02-15 12:22:10 (UTC+8)
USD

Tales X(X)代幣經濟學和價格數據分析

快速了解 Tales X(X)的代幣經濟數據,包括市值、供應量、FDV 和歷史價格,幫助您輕鬆掌握幣種現狀與市場表現。

市值:
$ 2.35M
$ 2.35M$ 2.35M
總供應量:
$ 1.00B
$ 1.00B$ 1.00B
流通量:
$ 150.00M
$ 150.00M$ 150.00M
FDV (完全稀釋估值):
$ 15.65M
$ 15.65M$ 15.65M
最高價:
$ 0.095526
$ 0.095526$ 0.095526
最低價:
$ 0.010224005470061562
$ 0.010224005470061562$ 0.010224005470061562
目前價格:
$ 0.015645
$ 0.015645$ 0.015645

Tales X(X)資訊

一個由代幣激勵模式驅動的去中心化內容與實體商品零售平台。

Tales X(X)深度代幣結構解析

深入了解 X 的代幣發行、分配與解鎖機制。本部分涵蓋代幣用途、激勵模式和解鎖計劃。

X Empire is an AI-powered financial strategy game built on The Open Network (TON) blockchain. Originally launched as a Telegram mini-app, it has evolved into a broader ecosystem focused on digital identity and NFT creation. The tokenomics of its native token, $X, are designed to prioritize community distribution and incentivize active gameplay.

Issuance and Supply Mechanism

The total supply of $X tokens is capped at 690,000,000,000 (690 billion). The issuance was primarily driven by a mining phase that concluded on September 30, 2024, followed by a "Chill Phase" to further reward the community before the official Token Generation Event (TGE).

MetricValue
Total Supply690,000,000,000 $X
Initial Circulating Supply517,500,000,000 $X
BlockchainThe Open Network (TON)

Allocation Mechanism

The distribution strategy for X Empire is heavily weighted toward its user base, with 75% of the total supply dedicated to the community.

  • Community Distribution (75%): This includes 70% from the initial mining phase and an additional 5% allocated during the "Chill Phase." These tokens are distributed to miners and early adopters based on their in-game performance.
  • Future Rewards and Incentives (25%): This portion is reserved for onboarding new users, platform expansion, future growth phases, and ongoing incentive programs.

Usage and Incentive Mechanism

The $X token serves as the primary utility token within the X Empire ecosystem. Its value and demand are driven by several in-game and platform features:

  • In-Game Utility: Tokens can be used within the "Game Center," which features over 200 mini-games, and for strategic features like the "Trading Bot."
  • E-commerce Integration: Future plans include integrating $X for online transactions and e-commerce.
  • Airdrop Incentives: Token allocation for the airdrop was determined by specific engagement metrics:
    • In-Game Profit per Hour: A primary factor reflecting active gameplay.
    • Referrals: The number and quality of friends invited to the game.
    • Task Completion: Engaging in daily quests, riddles, and rebus challenges.
    • Wallet Connection: A mandatory requirement for receiving airdrop rewards.
  • Deflationary Features: The team implemented a mechanism to burn 5% of coins from inactive players starting September 1, 2024, to manage supply.

Locking and Unlocking Mechanism

X Empire utilized a decentralized pre-market trading approach through NFT Vouchers. This served as an early access and locking mechanism for the community.

  • NFT Vouchers: Players could mint NFT vouchers on the TON blockchain, representing a portion of their airdrop allocation. These vouchers were tradable on marketplaces like Getgems before the official token listing.
  • Conversion Process: NFT holders were required to convert their vouchers into $X tokens. The deadline for this conversion and for initiating on-chain withdrawals was set for October 31, 2024.
  • Unlocking Time: The official Token Generation Event (TGE) and airdrop occurred on October 24, 2024. Upon listing, NFT vouchers were convertible to $X tokens at a 1:1 ratio.
  • Exchange Locking Pools: During the launch period, platforms like Bitget offered "Locking Pools" where users could lock BTC or ETH to earn a share of a specific $X airdrop allocation (approximately 2.9 billion tokens). These rewards were typically distributed hourly based on the volume of assets locked.

Tales X(X)代幣經濟模型:關鍵指標與應用場景

了解 Tales X(X)的代幣經濟模型,對於分析其長期價值、可持續性和發展潛力至關重要。

關鍵代幣經濟指標及其計算方式:

總供應量(Total Supply):

已創建或將要創建的 X 代幣的最大數量。

流通供應量(Circulating Supply):

目前市場上可供交易和公眾持有的代幣數量。

最大供應量(Max Supply):

X 代幣可能存在的總數量上限。

完全稀釋估值(FDV):

目前價格 × 最大供應量,預測所有代幣完全流通時的總市值。

通脹率(Inflation Rate):

反映新代幣發行的速度,影響稀缺性及長期價格走勢。

為什麼這些代幣經濟指標對交易者很重要?

流通供應量高 = 流動性強。

最大供應量有限 + 低通脹率 = 具備長期價格上漲潛力。

代幣分配透明 = 增強項目信任度,降低中心化風險。

FDV 高而目前市值低 = 可能存在高估風險的訊號。

現在您已經了解了 X 代幣經濟模型的功能,趕快查看 X 代幣的實時價格吧!

如何購買 X

想將 Tales X(X)添加到您的投資組合中嗎?MEXC 提供多種購買 X 的方式,包括信用卡、銀行轉帳和點對點交易。無論您是新手還是專業用戶,MEXC 都能讓您輕鬆、安全地購買加密貨幣。

Tales X(X)價格歷史

分析 X 的價格歷史有助於用戶了解過去的市場走勢、關鍵支撐/阻力位以及波動模式。無論是追蹤歷史最高價,還是識別趨勢,歷史數據都是價格預測和技術分析的重要組成部分。

X 價格預測

想知道 X 的未來走勢嗎?我們的 X 價格預測頁面結合市場情緒、歷史趨勢和技術指標,為您提供前瞻性的觀點。

為什麼選擇 MEXC?

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免責聲明

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